﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace AGrandVenture
{
    public class GameObject
    {
        #region Virtual Methods
        //public virtual Vector2 getScreenPosition() { return new Vector2(); }
        //TODO:
        //public virtual bool isOnScreen() { return true if visible on screen, false otherwise }
        //public virtual bool isNearToScreen(int distance) { return true if within x pixels of screen edge (so lights will be drawn when the caster is off screen) }
        #endregion
    }   
}
